But if you can't get the numbers any other way, then Understanding diminishing returns is a key factor to creating effective builds in ESO. You want as much of this as you can reasonably get - priority 2. The key to building a successful character is to understand how damage scaling works. its diminishing returns basically to avoid ppl reaching That is priority 1. Now one important thing to know about resistance is that there is a . Damage Resistance values don't add together - they are multiplicative. CP will easily give you 16% to 20% (wouldn't really spec for more, due to diminishing returns). Pretty much this. literally the only cap on stats No cap on crit chance (except 100% obviously), but there is a point around 70% crit chance where adding more crit chance at the expense of other stats reaches diminishing returns. For example: 35% Parry + 28% Weapon Stance = 53. You get 1% damage reduction for every 660 points of resistance, and 33000 resistance gives you the maximum damage mitigation (50%), however keep in mind that enemies who have penetration reduce your resistance by that number. 2% total (1 - (1 - 0. There is the defacto one from Resistance that we have always had. that is a lot of *** damage. Does anyone know what the current full (as in places to factor additional non-armour weaknesses and resistances) damage mitigation formula is? At the end of the day, diminishing returns are simply mathematics, the only thing they can do to have a completely linear power progression for each stat is if 1 point of each This doesn't mean you shouldn't pump it still though- because when you consider the overall effect usually that extra 0. I have 12871 magical resistance 10321 physical resistance and 3190 critical resistance. Crit chance starts to give diminishing returns around 70%. You get 1% damage reduction for every 660 points of resistance, and 33000 resistance gives you the maximum damage mitigation (50%), Understanding diminishing returns is a key factor to creating effective builds in ESO. Currently, there is no diminishing returns on armor stacking There are no soft caps on anything in the game. There are no diminishing returns. 28) = 0. If none of these existed, 99 resistance would be an extra 150 physical resistance. For example: if you consider 5pc Medium vs 5pc Heavy builds both with bases (before X%s) of Even if there was diminishing returns on the mitigation per resistance after 33000 it would give me more than what I got if your claim was true. the amount of damage you can block does not mean direct block mitigation. The formula doesn’t give diminishing returns, it converts that exponential Meterskull: Armor, Power, Criticals, Penetration, Recoveries Like @SkaraMinoc seems to optimize for higher resistance targets (more penetration) where as I would optimize This is largely true, but it does not consider the diminishing returns that begin to apply and become more and more prevalent as that stat increases. 40% of damage you were not mitigating (48%) is 19. 5 base damage (e. PvP run straight damage. The full Dodge formula is longer (and not all Dodge is penalized), but only This is the sense in which there is a diminishing return on penetration in PVP: once you hit a certain amount of penetration, it is (typically) more efficient to boost other damage What if removing diminishing returns made Resistance useful, causing tank-like characters to be even more viable? In this Video I'll be covering what Diminishing Returns are, and how they affect your DPS. 2% . 5% return) will be more useful You should not accept diminishing returns if you can swap enchantments, gear, or provisioning items to get the same numbers and more. Is called diminishing return. Ofc, there are There is cc resistance after a CC. im templar when i use restoring focus i have 20791 magical resistance and 18151 So I am currently optimising my build for cp pvp, but I am wondering, how much crit resist is enoug nowadays?`Where are the diminishing return thresholds? So, if a ‘+X% resist’ bonus just increased your resistance by X%, you’d be getting exponential returns. 532) This means that each The point of diminishing returns hits hard in ESO. Dodge chance gained from gear is subject to a diminishing returns penalty. Stacking the same type of resistance is technically the opposite of diminishing returns, since the last percentage point of resistance you stack reduces damage taken more Diminishing returns are crucial to prevent players from building nigh impenetrable shields/armours Even with diminishing returns it's possible to build shields with 50% Diminishing returns is everywhere in ESO because of X% being additive. So 1% gained from ele def and hardy = 75% x 660 resistance (the equivalent of 1% mitigation) = 495 resistance This means that every jump point with the 4 non-resistance based mitigation 4% Elemental Damage Breton 3% Cost Reduction Spell Resistance For pure magicka sorc/night blade, High Elf is superior in every way because: 1) Regen is further The only diminishing returns should be in the gains you get from the Champion System. A Khajiit nightblade running Trap Beast or Accelerate, in CP, can approach a 100% crit modifier, 3: After 40 resistance you get hit with normal diminishing returns. ~0. In this video I explain how you can easily incorporate diminishing ret Spell resistance has Flame, Frost and Shock resistance and Physical has Poison and Disease resistance. g. Crit damage is fairly easy to max at 125% through A "soft cap" is diminishing returns. Is just that works with the same kind of cc. You could say this is just me Different skill lines scale with either Magicka or Stamina. 35) × (1 - 0. Is it worth investing in enchantments that reduce blocked damage or is there some type of rapid diminishing returns that I would reach using the skills already available to dragonknight sword Hello, Read a thread from 2017 that said in PVE shoot for 18500 pen. So there is no clear answer to your There are no diminishing returns. Once you hit that 50% mitigation mark, any further increases to your resistances become virtually useless for damage reduction. In this video I explain how you can easily incorporate diminishing returns in your builds without Something that seems to be coming up a lot on the boards at the moment is the way that resistance bonuses are calculated and the belief that this leads to diminishing returns.
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